How to add a kinect input (c++)
Hi, i'm really new to UE, i have handled to develop some projects with blueprints and i have no problems there with the inputs, but now im tryng to create an input using c++, i want to connect my kinect 1.8 on the unreal engine, so what i need to do is to create a new input using c++ and add it as a "node" so i can use it in the blueprint, i dont know if i explain myself in a good way.
If someone know how to, or what i need to i'm gonna be really thankful,
PS: I had read everything i found on google, and in the UE forum and watch videos.
I actually figured it out how to do it, now i can export my packaged project with my kinect sdk 1.8! Thanks to documentation, we now have an easy way to do it, we actually show this on a event ("TAD") and i'll edit this post once i got the videos of our presentation there, greetings !
answered Jun 11 '15 at 02:02 PM
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