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How to add a kinect input (c++)

Hi, i'm really new to UE, i have handled to develop some projects with blueprints and i have no problems there with the inputs, but now im tryng to create an input using c++, i want to connect my kinect 1.8 on the unreal engine, so what i need to do is to create a new input using c++ and add it as a "node" so i can use it in the blueprint, i dont know if i explain myself in a good way.

So:

  1. I need to find a way to create an input with c++ (i know how to work with kinect so i just need the UE-C++ knowledge)

  2. Add the input to the project so i can use it like a normal key input(or something like that)

If someone know how to, or what i need to i'm gonna be really thankful,

PS: I had read everything i found on google, and in the UE forum and watch videos.

Product Version: UE 4.7
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asked May 29 '15 at 10:27 PM in C++ Programming

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carocarolo
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I actually figured it out how to do it, now i can export my packaged project with my kinect sdk 1.8! Thanks to documentation, we now have an easy way to do it, we actually show this on a event ("TAD") and i'll edit this post once i got the videos of our presentation there, greetings !

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answered Jun 11 '15 at 02:02 PM

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carocarolo
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avatar image KiwiTui Jul 29 '16 at 09:23 AM

so are you gonna edit that post?

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