Hey guys,
I’m currently experiencing an issue where almost immediately when the build process starts, it fails.
Here is the log starting from when the Build Process starts:
MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Linux): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceMonolithic:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceNonUnity:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceDebugInfo:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UseXGE:
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject -nobuilduht -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Exception thrown while processing dependent modules of Launch
MainFrameActions: Packaging (Linux): UnrealBuildTool: Exception thrown while processing dependent modules of Core
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Couldn't find module rules file for module 'jemalloc'.
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.4740848s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject -nobuilduht -rocket
MainFrameActions: Packaging (Linux): -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Linux): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Linux): at BuildCommand.Execute()
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject -nobuilduht -rocket -NoHotReloadFromIDE. See log
MainFrameActions: Packaging (Linux): file for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): copying UAT log files...
MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Linux): BUILD FAILED
I’m running Windows 8.1 Pro, using VS2013 Community and have the tool-chains set up.
Any tips on how I can fix this?