Issue packaging my project to Linux

Hey guys,

I’m currently experiencing an issue where almost immediately when the build process starts, it fails.

Here is the log starting from when the Build Process starts:

MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Linux): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceMonolithic: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceNonUnity: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceDebugInfo: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UseXGE: 
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject  -nobuilduht -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Exception thrown while processing dependent modules of Launch
MainFrameActions: Packaging (Linux): UnrealBuildTool: Exception thrown while processing dependent modules of Core
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Couldn't find module rules file for module 'jemalloc'.
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.4740848s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject  -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject  -nobuilduht -rocket
MainFrameActions: Packaging (Linux):  -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Linux): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux):    at AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Linux):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Linux):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Linux):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Linux):    at BuildCommand.Execute()
MainFrameActions: Packaging (Linux):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Linux):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Linux):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Linux):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Linux):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe omni Linux Shipping -clean C:\Users\Warhead\Documents\omni-steamworks\omni.uproject  -nobuilduht -rocket -NoHotReloadFromIDE. See log
MainFrameActions: Packaging (Linux): file for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): copying UAT log files...
MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Linux): BUILD FAILED

I’m running Windows 8.1 Pro, using VS2013 Community and have the tool-chains set up.

Any tips on how I can fix this?