Render To Texture Misalignment
We have a scope implemented using render to texture in our game. In fullscreen, it works completely as expected and is fine. However, in windowed and borderless windowed mode, the render to texture capture is misaligned (slightly offset rotation) and seemingly has a lower FOV/higher zoom. Any idea why this may be occurring?
asked May 30 '15 at 04:42 AM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here