I have a Blueprint hierarchy items. Basically there are main Item actor blueprint and spreading two blueprints; Weapon::Actor and Armor::Actor. I am creating my items (shield,sword …) from this armor and weapon class. And I want to reach all of my items.
I Found the function that called Get All Actors Of Class , but it returns only Actors that in the scene. But I want to access the Actors from Content/Items folder, not from the scene.
I see, if you’re looking to literally pull from a content folder, those folders won’t exist in a packaged game, so there’s no reason to pull from them dynamically. You need to get those actors into the game first, or use an external database.
İ will have 1000+ items and it is just waste of time. No offense but i know how to handle this , I wanna know how to access ALL ACTORS in folder if there is a way. Normally I did this by creating database generating from .txt file to add my classes in a any folder. Thank you anyways :)))