[Request] Add a Default Classes project setting for assets being dragged into the level

It would be nice to be able to change the default class being used when an asset is being dragged into the level from the Content Browser. For instance if I drag a static mesh into the level, I would like to always make it an instance of my custom AStaticMeshActor subclass.

I know I can change the class in the properties panel, but a custom default class would be nice.

Hi Bajee,

I believe we support this it just isn’t exposed in the UI that I know of. If you open up the DefaultEditor.ini, you can add a new section in there like this,

[/Script/UnrealEd.ActorFactoryStaticMesh]

NewActorClassName=YourGame.YourGameStaticMeshActor

(FYI don’t add the “A” in front when referencing a class in ini files)

Cheers,
(Epic Games)

Worked like a charm! Thanks a lot, .