It would be nice to be able to change the default class being used when an asset is being dragged into the level from the Content Browser. For instance if I drag a static mesh into the level, I would like to always make it an instance of my custom AStaticMeshActor subclass.
I know I can change the class in the properties panel, but a custom default class would be nice.
Hi Bajee,
I believe we support this it just isn’t exposed in the UI that I know of. If you open up the DefaultEditor.ini, you can add a new section in there like this,
[/Script/UnrealEd.ActorFactoryStaticMesh]
NewActorClassName=YourGame.YourGameStaticMeshActor
(FYI don’t add the “A” in front when referencing a class in ini files)
Cheers,
(Epic Games)
Worked like a charm! Thanks a lot, .