"Set Control Rotation"-Node doesn't work
my problem is, when the actor should actually rotate on place, it does nothing. First i thought, the AI controller isn't applied right to the actor, but the "Simple Move to Actor" works, which needs an applied AI controller. Theoretically this "Rotation"-Node should also work. Why isn't the actor rotating?
asked May 30 '15 at 11:07 PM in Blueprint Scripting
It is no longer intended to be called on AI controllers. See here.
I think this was a result of the api evolving in how it was used over time, and agree that it is now confusing. At the very least, the method should be made private by AAIController, and the BP node unavailable. Really though this is still not ideal, since the method is declared as a public virtual in the base AController class, so it would still be possible to access it through a base pointer.
Anyway, as Mieszko says, you need to use another approach. What is the overall aim you're trying to achieve here?
answered May 31 '15 at 07:03 AM
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