I have followed the steps on this page https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/index.html and I am able to spawn an actor. But the actor I am spawning has a tick event (similar to the endless runner movement input) so if moves forward at a constant rate. However it does not move after it is spawned. In the level editor if I drag that actor into the level and then hit play it will start moving as expected. How can I spawn actors during gameplay and have them be able to move? Any suggestions are appreciated.