How can I make an actor move after being spawned in a level

I have followed the steps on this page https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/index.html and I am able to spawn an actor. But the actor I am spawning has a tick event (similar to the endless runner movement input) so if moves forward at a constant rate. However it does not move after it is spawned. In the level editor if I drag that actor into the level and then hit play it will start moving as expected. How can I spawn actors during gameplay and have them be able to move? Any suggestions are appreciated.

Can you post some screenshots so we can see what you are trying to do?

need screenshots of yore BP to see what you’re doing. but this is how i do it for basic movement

I finally found what I needed to do. I needed to spawn the default controller after spawning a new actor from class.