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Mobile Starter Content Material not found

Hello! I've got a problem with using materials from MobileStarterContent. I used this C++ code to load Material:

 WoodMat(TEXT("/MobileStarterContent/Materials/M_Wood_Pine.M_Wood_Pine"))
 ...
 BlockMesh->SetMaterial(0, ConstructorStatics.WoodMat.Get());

But after I build this project in Visual Studio, I get message that /MobileStarterContent/Materials/M_Wood_Pine.M_Wood_Pine asset was not found. What I am doing wrong? Thanks in advance!

Product Version: UE 4.7
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asked May 31 '15 at 11:02 AM in C++ Programming

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drakosvlad
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Hello, drakosvlad

To get the correct asset reference, please right-click on the asset in Content Browser and click "Copy Reference". Thus, you'll be able to paste it to the appropriate place in your code and load the asset:

 static ConstructorHelpers::FObjectFinder<UMaterial> Material(TEXT("Material'/Game/MobileStarterContent/Materials/M_Wood_Pine.M_Wood_Pine'"));
  VisibleMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("VisibleMesh"));
  if (Material.Succeeded()) 
         {
             VisibleMesh->SetMaterial(0, Material.Object);
         }

Hope this helped!

Good luck!

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answered Jun 11 '15 at 04:23 PM

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Andrii Melnyk
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avatar image drakosvlad Jun 20 '15 at 04:48 PM

Problem was in using UMaterialInstance class instead of UMaterial. Thanks for code example :)

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