How do I turn off compression for textures?

Hey guys,
I am noticing that the albedo textures are getting a little blurred in unreal compared to marmoset.
I understand its a game engine and always needs to compress to save running out of memory.But I really find the textures in marmoset to be very crisp and it will be very handy if there is any option in unreal to switch off compression for showcasing artwork.

Hi -

Compression is built into the engine for performance, but there are settings which can limit the compression and favor uncompressed. Take a look at this documentation (following), you can setup a new TextureGroup with custom Mip settings and LOD Resolutions which would favor uncompressed or max sized textures. Please keep in mind this WILL effect game performance at runtime.

Thank You

Eric Ketchum

Thanks Eric