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Client doesn't display the bone hit

I have some code that does a line trace on the server to get the bone that that trace has hit but it doesn't seem to replicate to the client, then It prints the hit bone and this is the result:on the server: "Server:Head" and on the client "Server:none"

Product Version: UE 4.7
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asked May 31 '15 at 06:41 PM in Blueprint Scripting

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avatar image AlfieLC Dec 23 '16 at 06:39 PM

Same problem, how did you fix it?

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