Listen Server character moving extremely slow

Hello guys, having an issue here, but it seems to be completely the opposite of the usual problem with servers and client not working together properly, usually it’s the clients who have the issues from not being properly replicated, but my case I can’t seem to get my head around.

What I’m trying to make is a movement system where the players move like in space, for example, you keep going in the direction you last tried to go in, but I seem to be having an issue where the clients will move perfectly fine and as intended, but the listen servers character will move literally a couple of pixels a second.

I could understand if it was the client not working properly, but he zooms around happy as Larry and appears to be moving nicely through the servers view as well, but the Listen Server’s player just moves ridiculously slowly as soon as the Velocity is set and reference the Character Movement.

I can’t think what’s causing this, or if there’s something I’ve overlooked, but any tips with this issue would be very much appreciated.

Thanks for reading

I’ve been playing about with it and it’s certainly something to do with adding the SET Velocity node with the Character Movement reference which is affecting the listen servers character pawn movement, but his only.