Hi,
Is there an advantage or disadvantage to using Character Blueprint versus a Pawn Blueprint in a networking game? I’ve read that if you want to replicate movement, projectiles, and physics events over the server, that it’s better to use a PawnBP with a PlayerController. Is this true?
I’m having an easy time finding how to create a CharacterBP but not a PawnBP with a PlayerController for networking purposes.
My goal is to have two turrets move on the x-axis (think pong, but from the perspective of a cockpit), have local rotation locked to 180* rotation, and fire at a ball in the middle of a play field. The goal is two push the ball across the opponents endline.