Why is my animation replicating weird?
I have an animation blendspace that accepts values from 0 to 2. When I am in standalone the animation works fine. But when I have on dedicated server, the animation gitters really bad. I printed the value to the screen and the value goes to 2 but it goes back to 1 as if something was changing it.
This is the var for that blendspace
And this is how im sending it to server
Anyone might know how to fix this?
asked Jun 01 '15 at 09:58 AM in Blueprint Scripting
You need to increase your MaxCustomMovementSpeed to your run speed 1200, or you can set movement mode to Walking, cause maybe you movement mode is in Custom, so it will take the MaxCustomMovementSpeed instead.
answered Jun 01 '15 at 10:36 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here