How to figure out if a point in the space is in the FOV?
Hello! So yeah, I am making a 3D game and I need to spawn things near the player but outside of the FOV. I did an algorythm that picks a random point around the player between two distances (min and max), but before spawning I need to check if that point (vector3) is currently in the player camera FOV!
Can anyone help? Anything at all, I've been searching for a very long time with no luck!
asked Jun 01 '15 at 10:57 AM in Blueprint Scripting
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