Hi
I have a physics object with the gravity turned off . I want to be able to move it around a level and the behaviour to be consistent . The problem is that any minor impact send it of in different directions which makes the physics unreliable. I tried disabling rotation which helped a bit . I want the object to move in all directions so locking the actor different axis will not work .
What I would Ideally have is a constraint that is disabled when a certain level of force is applied on each axis . I remember UE3 had something similar called constraint breakable , but I can not find it in UE4 . Is there an equivalent in UE4 or a way of making a custom constraint?
Thanks