Is it possible to have a constraint that is disabled when a certain level of force is reached?

Hi

I have a physics object with the gravity turned off . I want to be able to move it around a level and the behaviour to be consistent . The problem is that any minor impact send it of in different directions which makes the physics unreliable. I tried disabling rotation which helped a bit . I want the object to move in all directions so locking the actor different axis will not work .

What I would Ideally have is a constraint that is disabled when a certain level of force is applied on each axis . I remember UE3 had something similar called constraint breakable , but I can not find it in UE4 . Is there an equivalent in UE4 or a way of making a custom constraint?

Thanks

Howdy!

Try checking out the Content Examples and the Physics map. In section 1.5 and 1.8 as these may be of use to you as it sounds like what you are after.

Hope this helps!

-W