[Closed] 'Use less CPU when in background' isn't working
I'm running UE v4.8 (preview) on Debian 8 and I have noticed that the editor doesn't use less CPU when in background, instead it consumes ~40% of CPU all the time.
It seems like the editor doesn't get notified that it's not in the focus anymore and continues to draw the UI elements. Unfortunately I was not able to prove it, because all the OpenGL debuggers (gDEBugger, vogl, GLSL-Debugger) were not building or running for some reason.
This is what I have:
"Use less CPU when in Background" is enabled.
Please tell me if additional info is required.
The question has been closed Jun 02 '15 at 03:58 PM by amigo for the following reason:
The question is answered, right answer was accepted
"Use less CPU when in Background" does nothing because FLinuxPlatformProcess::IsThisApplicationForeground() is stubbed at the moment.
Good news is that I have implemented the needed functionality and will be submitting a PR shortly. Not sure if this change will make it into epic/4.8, but will be in epic/master once accepted.
answered Jun 02 '15 at 01:49 PM
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