Packaged Project Throws an Error
I am just getting into c++ and unreal engine so I may be doing something wrong.
Whenever I try to package the project and launch the packaged version it throws an error. I am almost definitely certain that it is related to c++ because if I do the same with blueprints it launches without any problem. The project can be played inside the editor and no error is thrown. The code is only a single function for scrolling up
The project compile fine in visual studio and packages fine from the UEEditor. I can successfully launch the game from visual studio without any error in the following build configurations: DebugGame and Development
asked Jun 01 '15 at 01:51 PM in C++ Programming
Might be a long shot, but have you set all your default values in the project settings? E.g. default map, gamemode, controller etc.?
I've seen some cases where the Editor/VS runs fine but packaged projects crash when these weren't set.
answered Jun 02 '15 at 08:21 AM
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