PreShadow/Shadow troubles! (w/ Screenshots)

Hi Guys! I really need your help!
I’m trying to find a solution for three weeks now and I’m loosing my mind. I have a scene with NO prebaked shadows and it should and has to stay this way! My problem is, that the PreShadows are inaccurat in a specific way. My goal is to create a matinee sequence and to have all details on maximum (I’d even like to disable the automatic texture downscaling, but I didnt find where). So here’s the problem. There’s a bright gap in the shadow:

To get rid of those I tried any console command there is! List:http://www.deadendthrills.com/forum/discussion/401/list-of-ue4-console-commands

I stumbled across a value, wich fixes this issue, but generates a new one: it’s called distance scale!

As you can see, from a small distance, it enhances the problem. The gap gets even bigger!
I also tried everything from this post: Shadows disappear with increased camera distance - Rendering - Unreal Engine Forums
AND read through this whole post: https://answers.unrealengine.com/questions/60734/shadows-fading-out-with-increased-camera-distance.html

I changed r.Shadow.RadiusThreshold and TexelsperPixel aswell as DistanceMeshFields! As i already said, I tried everything I could think of!
So please, any suggestions? My project depends on this, because in other shots those lines get very obvious!
Kind Regards, Phil

*of course i meant:
As you can see, from a LARGER distance, it enhances the problem.

anyone? :frowning:

still having this issue

Hi Phil,

Take a look at our Wiki Lighting guide here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Rather than jumping straight into adjusting console command values you may be able to get better results by adjusting the CSM settings in the directional light source, if not also adjusting the shadow bias and sharpen filter.

You mention that you adjusted Distance Field Meshes. I want to point out that this will have no effect if you’re not using Distance Field Shadows. Distance Field Soft Shadows in Unreal Engine | Unreal Engine 5.1 Documentation

I hope this helps.

Tim