Hi Guys! I really need your help!
I’m trying to find a solution for three weeks now and I’m loosing my mind. I have a scene with NO prebaked shadows and it should and has to stay this way! My problem is, that the PreShadows are inaccurat in a specific way. My goal is to create a matinee sequence and to have all details on maximum (I’d even like to disable the automatic texture downscaling, but I didnt find where). So here’s the problem. There’s a bright gap in the shadow:
To get rid of those I tried any console command there is! List:http://www.deadendthrills.com/forum/discussion/401/list-of-ue4-console-commands
I stumbled across a value, wich fixes this issue, but generates a new one: it’s called distance scale!
As you can see, from a small distance, it enhances the problem. The gap gets even bigger!
I also tried everything from this post: Shadows disappear with increased camera distance - Rendering - Unreal Engine Forums
AND read through this whole post: https://answers.unrealengine.com/questions/60734/shadows-fading-out-with-increased-camera-distance.html
I changed r.Shadow.RadiusThreshold and TexelsperPixel aswell as DistanceMeshFields! As i already said, I tried everything I could think of!
So please, any suggestions? My project depends on this, because in other shots those lines get very obvious!
Kind Regards, Phil