Hi there,
I’m a bit toying around with UE4 to see if I can make things work in my game.
Now I recently discovered the Noise function and that it’s able to use the Perlin function. But it seems to me that it always outputs the same result, which I ofc don’t want. Now I found some explanation on the Noise function but it wasn’t complete enough for my simple mind ( Perlin Noise Material Editor - Rendering - Unreal Engine Forums ) and if I compare it’s output with mine it’s completely different (even tho I think I have the same variables set)
Here’s my result:
As you can see, no matter what I do with the input filter width. The result is the same of the noise.
As you can see in the properties of the noise (both are equal) I think I’ve put everything correct. (I did mess around with Turbulence, Levels and Scale, but no result what I’d expect)
So yeh as anyone would expect I’m trying to make a heightmap with some random generation in it and failing horribly. I also tried making the Material in C++ but I can’t seem to find any proper documentation on the combination of Materials & C++ (Nor did I find the Noise class)
So if anyone could help, thanks