delay on spawn projectiles form server to client
Hi, I got this issue: I spawn projectiles (with high velocity) from server (replicated to clients) and then projectiles shows up on client with some delay. I think this is something common, because i tried with the MultiplayerShootout of unreal and happens the same but I post this question because maybe someone has found some workaround for this. The issue is only visual, because collisions and damages are working ok on the server.
This is what is happening: https://www.youtube.com/watch?v=naIfa0gY1WM
asked Jun 01 '15 at 04:28 PM in Everything Else
Follow this question
Once you sign in you will be able to subscribe for any updates here