How to loop?
What should I add to this blueprint after the first delay to create an infine loop of all that follows it:
asked Jun 01 '15 at 04:29 PM in Using UE4
Create a custom event with a name you like. Let's say "SetSphereOverlap".
Pack everything behind this custom event that you want to loop.
Now, on begin play, use "Set Timer". Click "loop" and type in the event name "SetSphereOverlap". This should work. You could also remove the last delay and place a second Timer there. Set both timers to NOT loop and type in "6" seconds to the second timer.
answered Jun 01 '15 at 05:12 PM
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