how can i add 2 materials to 1 static mesh in UE4?
hi, i know it is possible to assign multiple materials in the modelling softwares used, (in my case maya 2015), but i was wondering if there was a simpler way to do it in UE4, maybe by using the elements under materials in the details panel.
asked Jun 01 '15 at 05:49 PM in Using UE4
Similar question answered here: https://answers.unrealengine.com/questions/21098/create-static-mesh-with-multiple-elements.html
answered Feb 04 '16 at 01:48 PM
Try setting up 2 materials in the editor and then vertex painting them in. Though obj and not fbx is said to work in 3d modelling sofyware, and should be more accurate and simple.
answered Oct 22 '17 at 10:53 PM
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