how can i add 2 materials to 1 static mesh in UE4?

hi,
i know it is possible to assign multiple materials in the modelling softwares used, (in my case maya 2015), but i was wondering if there was a simpler way to do it in UE4, maybe by using the elements under materials in the details panel.

Called layers. I’m watching this question for answers.

ive been trying to figure it out and i think the only way to do it is to import a single mesh with more than one material assigned to it.

Similar question answered here: How do I create a static mesh with multiple elements? - Rendering - Unreal Engine Forums

Try setting up 2 materials in the editor and then vertex painting them in. Though obj and not fbx is said to work in 3d modelling sofyware, and should be more accurate and simple.

You have to take your mesh back into your design program be it Maya or Blender, etc. and assign different materials to the mesh areas you want different Textures added to. You have to do the work, no way around it. It is all part of developing. While the Unreal Engine does a lot of wonderous things and you can create simple models in it… It is not a tool like blender, or others out there. I personally use one of the others. Once you have assigned the material layers that you want your textures to go to bring it back into Unreal and there you can then work your magic. Unreal is wonderful and I currently use Unreal Engine 5.0…can’t say enough about it.