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FSlateD3DRenderer::DrawWindows

Hi Epic,

So I'm trying to figure out a problem with Slate RT Present Time, and I notice it goes back to this function. So my question is even though the elements have been told not to tick. Is it possible they're still being rendered? Because I can't see where this thread which pulls the element list take that into account.

I'm still looking, and I could be wrong. I would just like some clarification.

Reference:

https://answers.unrealengine.com/questions/123397/bad-slate-performance.html https://answers.unrealengine.com/questions/197813/slate-rt-present-time.html

Thanks,

Peter

Product Version: UE 4.7
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asked Jun 01 '15 at 07:45 PM in C++ Programming

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PeterLNewton
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