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Spawning a physics object above a landscape with a -Z location destroys object upon spawn

Repro: Create a landscape and have it located somewhere within negative Z. 0,0,-200 for example.

Create an actor that has a static mesh component with simulate physics enabled.

Spawning that actor in game (close to but above the landscape) at something like 0,0,-190 will destroy the actor.

Spawning higher seems to work ok.

Product Version: UE 4.7
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asked Jun 01 '15 at 10:07 PM in Bug Reports

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Opamp77
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avatar image Adam Davis STAFF Jun 02 '15 at 07:24 PM

Hi Opamp77,

If you look in your World Settings panel, what is your kill Z set to? Is the landscape above or below your kill Z?

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Hi Opamp77,

We haven't heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please respond with the requested information.

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answered Jun 08 '15 at 06:30 PM

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