Spawning a physics object above a landscape with a -Z location destroys object upon spawn
Repro: Create a landscape and have it located somewhere within negative Z. 0,0,-200 for example.
Create an actor that has a static mesh component with simulate physics enabled.
Spawning that actor in game (close to but above the landscape) at something like 0,0,-190 will destroy the actor.
Spawning higher seems to work ok.
asked Jun 01 '15 at 10:07 PM in Bug Reports
We haven't heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please respond with the requested information.
answered Jun 08 '15 at 06:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here