Repro: Create a landscape and have it located somewhere within negative Z. 0,0,-200 for example.
Create an actor that has a static mesh component with simulate physics enabled.
Spawning that actor in game (close to but above the landscape) at something like 0,0,-190 will destroy the actor.
Spawning higher seems to work ok.
Hi Opamp77,
If you look in your World Settings panel, what is your kill Z set to? Is the landscape above or below your kill Z?
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