Unlock room after accessing other rooms- Need help setting up
I am trying to create an area that is locked until you have access different areas of the map. I have 3 rooms and I want the 3rd room to become accessible only after having visited to the 2 other rooms. I would like the wall blocking the 3d room to also be destroyed with a destructible mesh when it access. Thank you for your help!
asked Jun 02 '15 at 12:20 AM in Blueprint Scripting
Quite ease, put 2 trigger boxes on the entrances, make 2 Bools, room 1 triggers first bool and room 2 does other.
Run a check on begin overlap, check if both bools are yes, when yes, destroy wall.
What i would do with wall, make one a SM and another a DM.
When you are ready to go, destroy the SM, replace with DM, add damage to DM.
answered Jun 02 '15 at 01:51 AM
In this example, in Level BP, set a Bool in both Triggers to Yes and run this function.
This is the function I came up with in Level BP.
answered Jun 09 '15 at 02:04 PM
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