Reflection Capture Issues
We are working on a small arch-viz interior scene and are having issues with reflection captures. We have a fabric material with roughness set to 1. It is displaying correctly until we add a box reflection capture to the scene. Once we added the capture the material begins to look reflective. See images below:
Scene before reflection capture:
asked Jun 02 '15 at 01:40 AM in Using UE4
We fixed the issue by making the fabric materials specular values 0. If you have nothing plugged into specular its default is .5 therefore some reflection is possible. Just a heads up for others with this issue.
answered Jun 03 '15 at 01:29 AM
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