In the [Mobile Performance][1] and the [Lightning for Mobile][2] documentations, it is said that dynamic shadow casting is not supported on mobile platforms currently. Are there any plans to change this?
I know it is taxing, but some games seem to be able to pull it off:
This feature based on deferred shading technique (defered shading depending on MRT extention for OpenGL) The MRT extention announced in OpenGL ES 3.0 Hardware support for OpenGL ES 3.0 was implemented for iPhone5 platform. I think Epic’s working on it
It seems that it’s still not implemented, though it is for sure required to make a good 3D game and new mobile devices (iPhone 6, iPad Air 2, etc.) are powerful enough to handle it.