Any plans to implement dynamic shadows on mobile?

In the [Mobile Performance][1] and the [Lightning for Mobile][2] documentations, it is said that dynamic shadow casting is not supported on mobile platforms currently. Are there any plans to change this?
I know it is taxing, but some games seem to be able to pull it off:


[1]: Performance Guidelines for Mobile Devices in Unreal Engine | Unreal Engine 5.2 Documentation
[2]: Rendering Features for Mobile Games in Unreal Engine | Unreal Engine 5.2 Documentation

yeah,i also have the same question hereanswers.unrealengine.com/questions/16422/about-mobiles-lightingshadow.html
It‘s quite strange why.

This feature based on deferred shading technique (defered shading depending on MRT extention for OpenGL) The MRT extention announced in OpenGL ES 3.0 Hardware support for OpenGL ES 3.0 was implemented for iPhone5 platform. I think Epic’s working on it

Hi everyone,

This is something we are working towards implementing, however we do not yet have a timeline on when this will be available. Have a great day!

Hi ,

It seems that it’s still not implemented, though it is for sure required to make a good 3D game and new mobile devices (iPhone 6, iPad Air 2, etc.) are powerful enough to handle it.

Is there any ETA when it will be released?

Thank you,

Epic added support for a dynamic directional light on mobile in version 4.5. They’re also planning to work on additional features in march.