Emissive Light - Weird Shadows
I have a problem with emissive lighting. In a basement scene, there are only emissive light on ceiling, but reflections on wall is weird and lighting results are totally failed. wall lightmaps resolution 1024.
where is the problem?
asked Jun 02 '15 at 09:37 AM in Using UE4
Hello there. ^_^ That sure does look funky! ^-^ Could you go into the Static Mesh editor and click on UV and then click UV Channel [number] and pick the last on the list, and take a screenshot, please?
Ah, and make sure that it's the Light Map Resolution that is set to 1024 (it's a bit high but since I don't know what your project is about, I won't tell you to lower it) and not the Min Lightmap Resolution. I did that a lot at first. ^_^'
I hope you get it to work! :D
Oh! Just in case you have not seen this https://wiki.unrealengine.com/LightingTroubleshootingGuide
answered Jun 02 '15 at 02:21 PM
I've seen this issue before when using a low "Indirect Lighting Smoothness" in my lightmass settings. Both images are using emissive static lighting.
answered Nov 16 '18 at 11:46 PM
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