Set Current Animation Time

Is there a way to set the time of an animation state?
Example: i have a flower that blooms depending on a certain variable, 0 sec on my animation is, no bloom, 1 sec is full bloom. How do i set the time to that variable (which is 0 to 1)?

Only way is making the animation a BlendSpace 1D instead. Just like the Locomotion of the base robot skeletal mesh we have. Have one animation for non-bloomed state with one frame, and one for fully-bloomed state with one frame. Let Unreal 4 blend between two points. You can add additional points between to get more realistic results.

As far as I know, you can not change the time of a single animat sequence.

you could convert the animation to a single frame anim, and then control the animation time directly using a float variable. or have an unopened state, then transition to the opening animation