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How to paint a static mesh?

I don't know where the problem is. I just want to pain a simple cube-shaped static mesh and I cant...

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asked Jun 02 '15 at 03:45 PM in Using UE4

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fouette
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To paint a mesh you need to first create a material that has a Texture sample and Vertex Color nodes. Multiply the output channels from both these nodes and pass the product into the materials Base color node. Assign a texture file to the Texture sample node. Save go back into the level editor and assign this material to your static mesh.

Now go to the Paint tool select a vertex color of your choice and paint onto the static mesh with LMB. Make sure your mesh is selected in the world outliner panel.

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answered Sep 13 '17 at 03:02 PM

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Chaven
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