Is it Possible to login to Unreal Engine behind a proxy that requires HTTP login?
I work for a large fortune 500 company that has a fairly restrictive proxy system. In order to get online you need to authenticate via a webpage, every time you close the browser the session expires (and sometimes mid session) and you need to login again.
Currently when I try to login to Unreal Engine it tells me it can't login and asks if I am connected to the Internet (which I am). Is there any way to get around this? I am currently evaluating Unreal as a solution for some applications we are looking to develop. If we can't login then needless to say it is DOA.
asked Apr 02 '14 at 06:37 PM in Installation & Setup
Access through the Launcher is not currently possible behind proxies, but we are investigating solutions for this. In the meantime, for any users who are experiencing this issue, please comment below to let us know. We may request additional information and discuss possible arrangements with you.
answered Apr 11 '14 at 06:59 PM
Stephen Ellis ♦♦ STAFF
Try adding " -http=wininet" at the end of the Target path. Im in a close network that uses proxy settings, so my network settings is set up manual with proxy and it worked for me.
answered Nov 18 '15 at 08:57 PM
If you use Mac or Linux, you can easily enforce the use of a proxy for specific or all the traffic; one method is to use iptables. If you use Windows, there are many programs that do that for you. I personally use and suggest Proxyfier: light, easy and flexible.
answered Aug 21 '14 at 03:55 PM
Hi mr_pink :)
There is an easy option that would take an hour to set-up. Unfortunately it means downloading the Unreal Engine Four source files from github, (after setting up a free account) ... Follow the instructions to the letter and it's as simple as making a roast chicken.... If you build the engine via visual studio 2013 express desktop , (also free) it comes as a standalone system, that doesn't require the launcher or an internet connection once installed. In all, it's about two hours work for a cumbersome free adventure into the engine, (and the added bonus that you built UE4 from just c++ source files )
I know nothing, (absolutely zero) about coding but I managed to do it. The main reason because I sometimes lose the internet for days in my remote village in Scotland
Follow this question
Once you sign in you will be able to subscribe for any updates here