mesh not rendering in android

I’m trying to get my game running on android HTC Sensation Z710E, running android 4.0.3.
Now I got it running (using android-19), but part of the game is not rendering. We have a simple setup with a few buttons on the left, and a few on the right. The buttons on the right are invisible (but they do work if you touch them). Both buttons are meshes in 3d (so no HUD). both use a C++ class that loads a static mesh asset. I can’t really find differences between them so I don’t know why they are not rendering.
Two small things that I know but that I doubt have anything to do with it.

For the buttons on the left, the material is read, there is an instance made of it, the param Color is changed, and the instanced material is applied to the button (so that’s for the buttons that ARE showing). On the right these have a basic white color and nothing is done with the materials.

Another difference: for the buttons of the right, seval destructible meshes are created (however the buttons itself load just the basic assets).

So basically I have no clue what the problem could be, or what I could try to fix it. Any ideas?

Hi BramV,

Destructible mesh requires APEX which is not supported on mobile phones. For reference, please see the mobile development documentation for what is and is not supported on mobile.

Thanks!