[4.7.6] - Engine BP Crash Due To 'Get All Actors Of Class'
I have been dealing w/ an issue in one of the games I'm developing and I think I've got more of an idea of what is happening. I submitted a couple crash logs this morning regarding the issue but through some investigation, might be able to point you in the right direction to fix it.
So what is happening is in my custom Pawn class, in Blueprints, if I drag off to a 'Get All Actors Of Class', it is failing if I reference a given BP class from the editor. What I think is happening, and I'm not 100%, is that my BP Class was made specifically in the editor. And even through, I am calling one of these 'Get All Actors Of Class' nodes from that BP, it almost appears like that node is executing on the base level and is failing because it cannot find that given class.
That's at least how it appears. In actuality, it should be happing on the Parent level for the custom Pawn class but that's my only guess on what could be happening.
Let me know if you'd like me to test this out further and much appreciated!
EDIT: As a note, I'm going to get around this by creating my BP in C++ strictly that's failing but I will keep a DEPRECIATED version of my file around if you need me to help you test further.
Hey MC Stryker-
Looking at the log files it appears as there may have been some kind of infinite loop. I'm glad to hear that you're not blocked by this issue, however I'm unable to reproduce this crash myself. Since this is no longer affecting you I will be marking this post as resolved for tracking purposes. Feel free to comment and reopen this if you encounter this problem again.
answered Jun 09 '15 at 03:42 PM
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