how do I know if I am in in-game menu or in-game?
I am trying to change PS4' move's controller mapping buttons to be different based on if player is on in-game menu or in-game.
The game is derrived from Epic's ShooterGame C++ project so in-game menu is using the logic as well.
What would be a proper way to know if user entered in-game menu from game/ game to in-game menu (e.g. changing control scheme)?
The easiest way I could think of to do this would be to use a boolean paired with if statements. You could use a boolean to check to see if you're in a menu or not and have the if statement set up to decide which controls to use. If you're using the 'SetupPlayerInputComponent' function for your controls, the if statement would be placed there.
Have a nice day,
answered Jun 04 '15 at 04:58 PM
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