Can a particle still render a light emitter even when looking away from the particle?

Hello! I have a candle flame particle and this particle has a light emitter. When I turn away from the particle, the light emitter stops emitting light. This looks really weird because the light radius is much larger than the particle. Is there any way to keep the light rendered but not the particle? Thanks for your help.

Hi Xander -

The short answer is no, Light modules in particles are controlled by the Fixed Bounds of the Particle System so you could increase the bounds of your system and the light would stay on, but so would the particles themselves continue to render.

However, if you are referring to only rendering lights and not the particles you can setup a emitter system in Cascade to only render lights, click through to the light bulb on the Emitter Header Module. (Again though, same rules of bounds apply.)

The best solution here would be to create a Blueprint and instead of adding a light into the particle system add one in the Blueprint. You can always set it up to use both as well, where the camera’s view can control which light source is rendering. All of that would be done on the light in the Blueprint and then add light to you Particle System as before.

Thank You

Eric Ketchum