In documentation there is information on how to disable slate (iOS Packaged Game Size | Unreal Engine Documentation) but there is no example. I tried to put bUsesSlate = false in different places in my code and there is no result. Maybe you can point me to some c++ example on how exactly to disable slate? Thank you!
Search for the class for the target rules:
public class YourProjectNameTarget: TargetRules
and find the constructor:
public YourProjectNameTarget(TargetInfo Target)
{
Type = TargetType.Game;
bUsesSlate = false;
}
Looks like it didn’t work for Android builds - same build size. If this is iOS only solution it must be covered in documentation. BTW thank you!