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How to obtain the id string of an actor in Blueprint

This seems so obvious... Printing to screen is so helpful to debug blueprints (especially considering how the blueprint debugger doesn't care about stack frames). But how to print an actor label/Id ? An actor cannot cast to string and there is no obviously named getter for the label... In the C++ documentation, AActor has a GetActorLabel() method. Where is this method in the blueprints ?

Product Version: UE 4.7
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asked Jun 04 '15 at 12:24 PM in Blueprint Scripting

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laerne
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answered Jun 04 '15 at 01:03 PM

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Mhousse1247
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