How to forbid a function call in UE-Editor through "this" (reference to class-object)?
I declared a static public UFUNCTION in my cpp-code. I want this function to be callable in blueprints only without additional pin "target" (which appears now, if I add this block to blueprints by dragging a blue wire out of a reference to an object of my class. However, if I add this block to blueprints by dragging a white (execution) wire - it's ok - block of my function appears without additional "target" pin. Can I forbid the appearance of this additional "target" pin in blueprints?
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