Android(5.1.1) Nexus 10 game launches with black screen.
My project builds fine, I use the project launcher and I've tried ETC1 and ETC2. when the tablet picks it up it starts to a black screen. It stays there now, eventually it pops up a message that says "project has stopped working", this takes several minutes before that pops up. I went into the project settings and used the target hardware tab, set the platform to mobile/ tablet, and set the second option to "scalable 3D or 2D", this brought up pending changes which looked like all the goodies were getting turned off (bloom, HDR lighting, etc..). I applied those settings and rebuilt the project. My ue4 build is 4.7.6. I've followed the hello Android documentation and various other posts. I've come across posts suggesting it's due to my default map not being set but I've verified that my start map is "Example_Map" (I've not renamed it yet ;) ). My scene has one directional light in it. I believe there are 3 objects, totaling probably 1000 triangles. I have no actual textures being used. Just materials with color fills.
Okay I've gone back to UE4 4.7.6. I've started a new blank code project, with mobile/ tablet, and scalable 3D or 2D. I upgraded to the tadp-3.0r4 (This must have been the trick). I rebuilt my project (from visual studio). Now when I start the game (with default map set to my level) the game starts to a black screen for a couple minutes (while I can see UE4 on the fly window is still doing stuff) then...Bam! it loads! The little analog controller huds are on the bottom left and right, and I can everything I'm supposed to + move around (awesome).
answered Jun 04 '15 at 08:21 PM
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