How can I check if a BP component is overlapping a trigger volume in my level?

Hey Guys,

I have a static mesh component in a particular blueprint I’ve created (It’s literally a pole right now). This particular blueprint changes locations during my game. I want to check when this particular component (the pole) is within a trigger volume I’ve placed in my level. Any pointers on what my scripting should look like?

Ferris? Beuhler??