Hey, i created a Chest in paper2d that once the players collision overlaps it opens up and spits out a coin but as soon as the player walks into it i get this error
“Script call stack:
Function /Game/Demo/Blueprint/ChestCoin.ChestCoin_C:ReceiveActorBeginOverlap
Function /Game/Demo/Blueprint/ChestCoin.ChestCoin_C:ExecuteUbergraph_ChestCoin”
does anyone has any suggestions on how to fix it?
thanks.
Hey
In order to better assist you, it would be helpful if I could see the blueprints that you’re working with. Would you please mind uploading some screenshots of your blueprint, as well as the error screen so I can try to replicate this in house?
Looking forward to hearing back from you, thanks!
thats it if you need the coin that it shoots out its just a sprite of a gold coin that has projectile movement with gravity and bounce.
Hey
I have not been able to duplicate this issue in 4.8.0 Preview 4, with the template that I have set up. However, I dug deeper into this error and have found the following links with additional information:
- [Forums - Infinite Loop Detected][1]
- [Bypass Infinite Loop][2]
- [How to avoid Infinite Loop][3]
The fix that I’ve seen for this is to go into: Edit > Project Settings > General Settings > Blueprints > Maximum Loop Iteration Count from there, simply update the amount that’s listed for your editor.
If you have any further questions, please let us know. Have a wonderful day!
Infinite Loop Detected - Blueprint - Epic Developer Community Forums
[2]: How to bypass the loop limit? - World Creation - Epic Developer Community Forums
[3]: how to avoid infinite loop ? - Audio - Epic Developer Community Forums