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First Person look up not working.

Instead of starting with a First Person Shooter template I decided to build a first person controller in my project. I did this by copying and pasting blueprints and preference Inputs from the FP template to my project.

Everything works great except the ability to look up and down with my LMB on my mouse. I have checked the inputs for Look up and they seemed to be mapped properly. I have checked the blueprints and they all compile successfully.

Can anyone help me with this. Why can I not make my player look up or down ? If you need more information please ask. I could really do with some help on this one please.

Product Version: UE 4.6
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asked Jun 04 '15 at 06:14 AM in Using UE4

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mettam
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I found the answer in this link.

https://forums.unrealengine.com/showthread.php?49449-4-5-Transition-Guide-Community-Contributions-Welcome!&p=164053&viewfull=1#post164053

Make sure Use Pawn Control Rotation is checked in the camera component of the MyCharacter Blueprint.

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answered Jun 04 '15 at 06:26 AM

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mettam
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avatar image C.U.R.E Nov 05 '16 at 03:25 PM

worked like a charm ty

avatar image Tee Kay Jan 24 '18 at 11:15 PM

Thank you so much. I don't know how i missed that. You saved me lots of time.

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If the first person look not working, there might be some alterations in the build of the first person controller . Sometimes the work and method is correct but due certain one line logics the work doesn't act successful. The maritimecourses.com even perform this kind , not intentionally but it might happen in due course. Just like a person waste so much money to get a certification done and if the exam is not cleared the money goes waste.

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answered Jun 04 '15 at 10:45 AM

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amardeepkaur
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