Textures fail to load in packaged game if in a folder called "XboxOne"
So, this one has had me stumped for hours.
For some reason my Xbox button UI icons were appearing as white squares only when I packaged the game.
After hours of troubleshooting, I determined that the cause of this were that they were in a folder called "XboxOne".
I can reproduce this by creating a new project, importing any texture to a folder called "XboxOne" and displaying it either by UMG or by material to a mesh, then packing the game. The texture will not show in the packaged game, however rename the folder to something else and it will.
Who knew that the name of the folder could cause something like this?
asked Jun 04 '15 at 08:15 AM in Bug Reports
Thank you for the report. I was able to reproduce this internally and have entered a report, for reference UE-16583. I will keep you informed as we investigate a solution to this issue.
answered Jun 04 '15 at 06:35 PM
Lovecraft_K ♦♦ STAFF
Not 100% sure but when a game is packaged for XboxOne, it goes into a folder called XboxOne. Where abouts are you putting the folder called XboxOne and where is it when you have packaged your game?
It may be due to naming conventions as XboxOne might be reserved for the actual packaged XboxOne builds.
answered Jun 04 '15 at 08:36 AM
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