x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Packaging Stop

Packaging Stop i Packaging 3H. Sorry vor my Bad Englisch

Packaging Stop:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:674][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling. LogSavePackage: Save=702.722229ms LogSavePackage: Moving '../../../../../../Users/Paul/Documents/Unreal Projects/MyProject4/Saved/tex_grass_diff_Auto2C71256384E21364A591A58BD5CFED80E.tmp' to '../../../../../../Users/Paul/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_grass_diff_Auto2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:807][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:299][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Fronds_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:337][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling. LogSavePackage: Save=226.743561ms LogSavePackage: Moving '../../../../../../Users/Paul/Documents/Unreal Projects/MyProject4/Saved/tex_placeholder_diff_Auto2564B0EEE4EB35F1DC0DFF3A21F03E27E.tmp' to '../../../../../../Users/Paul/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_placeholder_diff_Auto2.uasset' LogFileHelpers: Auto-saving content packages took 3.703 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:380][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.29:560][ 0]LogMaterial: Missing cached shader map for material M_Fern_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.30:961][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:022][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:081][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:280][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:623][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:689][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:969][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:051][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:112][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:174][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:235][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:299][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.33:832][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:042][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:102][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:164][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:572][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Billboard_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:612][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:721][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:813][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:267][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:352][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:458][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:541][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:638][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:117][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:272][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:332][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:778][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling.

Product Version: UE 4.7
Tags:
more ▼

asked Jun 04 '15 at 08:51 AM in Packaging & Deployment

avatar image

Paul448
3 2 5

avatar image Samantha Sutton ♦♦ STAFF Jun 08 '15 at 06:00 PM

Hey Paul448,

In order to better assist you, would you be able to provide all of the crashing and error logs as a .txt file? Also, could you tell me the exact steps you're taking to package your project? I want to also verify that you're currently trying this out in 4.7.6? Have you tested packaging in 4.8 Preview 4?

Looking forward to hearing back from you, thanks! :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Paul,

I have not heard from you in quite a while and for this reason, I must mark your post as being 'resolved'. If you're still experiencing complications with this specific issue, please reply back here and we will assist you further. For all other complications, please submit a new AnswerHub post.

Thank you and have a nice day!

more ▼

answered Jun 11 '15 at 06:32 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question