Packaging Stop
i Packaging 3H. Sorry vor my Bad Englisch
Packaging Stop:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:674][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling.
LogSavePackage: Save=702.722229ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/tex_grass_diff_Auto2C71256384E21364A591A58BD5CFED80E.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_grass_diff_Auto2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:807][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:299][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:337][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling.
LogSavePackage: Save=226.743561ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/tex_placeholder_diff_Auto2564B0EEE4EB35F1DC0DFF3A21F03E27E.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_placeholder_diff_Auto2.uasset’
LogFileHelpers: Auto-saving content packages took 3.703
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:380][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.29:560][ 0]LogMaterial: Missing cached shader map for material M_Fern_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.30:961][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:022][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:081][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:280][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:623][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:689][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:969][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:051][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:112][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:174][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:235][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:299][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.33:832][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:042][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:102][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:164][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:572][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Billboard_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:612][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:721][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:813][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:267][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:352][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:458][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:541][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:638][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:117][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:272][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:332][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:778][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling.