Packaging Stop

Packaging Stop
i Packaging 3H. Sorry vor my Bad Englisch

Packaging Stop:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:674][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling.
LogSavePackage: Save=702.722229ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/tex_grass_diff_Auto2C71256384E21364A591A58BD5CFED80E.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_grass_diff_Auto2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.26:807][ 0]LogMaterial: Missing cached shader map for material M_Photoscan_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:299][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:337][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling.
LogSavePackage: Save=226.743561ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/tex_placeholder_diff_Auto2564B0EEE4EB35F1DC0DFF3A21F03E27E.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/ThirdPersonBP/Maps/tex_placeholder_diff_Auto2.uasset’
LogFileHelpers: Auto-saving content packages took 3.703
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.28:380][ 0]LogMaterial: Missing cached shader map for material BogMyrtle_01_Billboard_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.29:560][ 0]LogMaterial: Missing cached shader map for material M_Fern_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.30:961][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:022][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:081][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:280][ 0]LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:623][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:689][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.31:969][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:051][ 0]LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:112][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:174][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:235][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.32:299][ 0]LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.33:832][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:042][ 0]LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:102][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.34:164][ 0]LogMaterial: Missing cached shader map for material M_DeadLeaves, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:572][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Billboard_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:612][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:721][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_2_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.42:813][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:267][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Branches_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:352][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:458][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Fronds_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:541][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.43:638][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:117][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:272][ 0]LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:332][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.04-08.30.44:778][ 0]LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling.

Hey ,

In order to better assist you, would you be able to provide all of the crashing and error as a .txt file? Also, could you tell me the exact steps you’re taking to package your project? I want to also verify that you’re currently trying this out in 4.7.6? Have you tested packaging in 4.8 Preview 4?

Looking forward to hearing back from you, thanks! :slight_smile:

Hey,

I have not heard from you in quite a while and for this reason, I must mark your post as being ‘resolved’. If you’re still experiencing complications with this specific issue, please reply back here and we will assist you further. For all other complications, please submit a new AnswerHub post.

Thank you and have a nice day!