Can i use the blueprints for multiple objects to do the same exact thing?

I need to make 10 objects move whenever the actor moves into the trigger box. Can i do that without going in and doing it 10 times in the blueprints?

When those objects are spawning, add them to some kind of an array. Then, on trigger overlap event, iterate through that array and give each object in it your move command.

P.S.: I do realize it’s an old question, but since I somehow saw it, someone else might too.